Studio
Generate AI images, videos, and audio, then organize them into projects, elements, and scenes so you can find and reuse the right media fast.
Where to Find It
- Sidebar section: Design My AI
- Sidebar label: Studio
- URL path:
/studio
What You Can Do
- Generate AI images, videos, and audio (text to speech) from a prompt
- Organize media into Projects, then into Elements (a character, location, or object) that each hold all your versions of that thing
- Tag assets and search, filter, and page through your library to find media fast
- Drag a specific image or video straight into a generation's start frame, end frame, or reference slot
- Do image to image and inpainting: give an image model a source image (and an optional mask) to edit or vary
- Build Scenes made of ordered Shots, dragging an asset into each shot
- View any image or video full size
- Save the results you want into an element, or delete the ones you don't
- Copy ready to run code to call the same model from your own app
How It Works
Create a project
- Go to
/studio. You see your list of projects. - Click New project. A title field appears.
- Enter a title (for example "Nike Spring Commercial") and click Create.
- Click Open on a project to work inside it. Use Rename to change its title, or the trash icon to delete it.
You always have a default project, so you can generate straight away without creating one first.
Add elements
- Open a project. The Elements section is near the top.
- An element is a character, location, or object — it holds all your versions of that thing.
- Click Add element, type a name (for example "Hero Runner"), pick a kind (character, location, object, or other), and click Add.
- Use the pencil icon to rename an element or the trash icon to delete it.
You also have a default element, so generated media has somewhere to land even if you haven't made one.
Generate media
- Open a project and click Generate (top right). This opens the generate screen.
- Choose Image, Video, or Audio at the top.
- Pick a Model from the dropdown. A card shows the model's name, description, and what it can do.
- Fill in the controls, which change based on the media type and model:
- Image: a Prompt, optional Aspect ratio, and an optional Input image (plus optional Mask) for image to image and inpainting.
- Video: a Prompt, optional Aspect ratio, Resolution, Duration (s), and a Generate audio toggle. Depending on the model you'll also see input slots — a Start frame, a Start + End frame, References, or none for text only models.
- Audio: a Text to speak field and a Voice picker. Search the voices by name, filter by gender and language, and play a preview before choosing.
- Choose how many Variants to make.
- To use one of your own images or videos as an input, drag it from the Library below into a slot, or upload a file.
- Click Generate. If the model has a price, you'll first see the estimate ("This will cost ~$X — Confirm"); click again to confirm. Images and audio appear right away; videos show a pending tile that finishes on its own.
- For each result, click Save to move it into an element, or the trash icon to delete it.
Find media in your library
- In a project, scroll to the Library section (it also appears below the generate screen).
- Search by asset or element name, filter by element, and filter by tag.
- Results are paged so the whole library never loads at once.
- Hover a tile and click the expand control to view it full size; use "Open original" to open the raw file.
Tag assets
- In the library, click Tags on an asset.
- Click an existing tag to attach it, or type a new tag name and click Add to create and attach it.
- Click a tag again to detach it.
Build a scene
- Open a project and find the Scenes section.
- Click Add scene, type a title (for example "Opening"), and click Add.
- Click a scene to open its builder.
- Add shots one at a time (each defaults to "Shot N"). Drag an asset from the library into a shot's drop target, and reorder shots with the up and down controls.
- To free an asset so it can be deleted, clear or re-point the shot that uses it.
Call a model from your own app
- On the generate screen, select a model.
- Click Copy model code. This copies a ready to run snippet for that exact model and your current settings.
- It uses your API key — create or view it under Settings → Developer (
/settings/developer).
Requirements
- Plan: all
- Role: any member of a workspace
Common Issues
Can't delete this asset — it's used by a scene shot → The asset is in one or more scene shots. Open the scene(s), clear or re-point those shots, then delete the asset. Deletes are permanent — the media is removed, not moved to a bin.
No models appear in the dropdown → Make sure you've chosen a media type (Image, Video, or Audio) first. The list only shows models for the selected type.
You're out of credits / a generation is blocked
→ Generations are billed to your workspace credits. Top up under Settings → Billing (/settings/billing).
Related Features
- billing
- developer
- voice