Design My AI

Studio

Studio

Generate AI images, videos, and audio, then organize them into projects, elements, and scenes so you can find and reuse the right media fast.

Where to Find It

  • Sidebar section: Design My AI
  • Sidebar label: Studio
  • URL path: /studio

What You Can Do

  • Generate AI images, videos, and audio (text to speech) from a prompt
  • Organize media into Projects, then into Elements (a character, location, or object) that each hold all your versions of that thing
  • Tag assets and search, filter, and page through your library to find media fast
  • Drag a specific image or video straight into a generation's start frame, end frame, or reference slot
  • Do image to image and inpainting: give an image model a source image (and an optional mask) to edit or vary
  • Build Scenes made of ordered Shots, dragging an asset into each shot
  • View any image or video full size
  • Save the results you want into an element, or delete the ones you don't
  • Copy ready to run code to call the same model from your own app

How It Works

Create a project

  1. Go to /studio. You see your list of projects.
  2. Click New project. A title field appears.
  3. Enter a title (for example "Nike Spring Commercial") and click Create.
  4. Click Open on a project to work inside it. Use Rename to change its title, or the trash icon to delete it.

You always have a default project, so you can generate straight away without creating one first.

Add elements

  1. Open a project. The Elements section is near the top.
  2. An element is a character, location, or object — it holds all your versions of that thing.
  3. Click Add element, type a name (for example "Hero Runner"), pick a kind (character, location, object, or other), and click Add.
  4. Use the pencil icon to rename an element or the trash icon to delete it.

You also have a default element, so generated media has somewhere to land even if you haven't made one.

Generate media

  1. Open a project and click Generate (top right). This opens the generate screen.
  2. Choose Image, Video, or Audio at the top.
  3. Pick a Model from the dropdown. A card shows the model's name, description, and what it can do.
  4. Fill in the controls, which change based on the media type and model:
    • Image: a Prompt, optional Aspect ratio, and an optional Input image (plus optional Mask) for image to image and inpainting.
    • Video: a Prompt, optional Aspect ratio, Resolution, Duration (s), and a Generate audio toggle. Depending on the model you'll also see input slots — a Start frame, a Start + End frame, References, or none for text only models.
    • Audio: a Text to speak field and a Voice picker. Search the voices by name, filter by gender and language, and play a preview before choosing.
  5. Choose how many Variants to make.
  6. To use one of your own images or videos as an input, drag it from the Library below into a slot, or upload a file.
  7. Click Generate. If the model has a price, you'll first see the estimate ("This will cost ~$X — Confirm"); click again to confirm. Images and audio appear right away; videos show a pending tile that finishes on its own.
  8. For each result, click Save to move it into an element, or the trash icon to delete it.

Find media in your library

  1. In a project, scroll to the Library section (it also appears below the generate screen).
  2. Search by asset or element name, filter by element, and filter by tag.
  3. Results are paged so the whole library never loads at once.
  4. Hover a tile and click the expand control to view it full size; use "Open original" to open the raw file.

Tag assets

  1. In the library, click Tags on an asset.
  2. Click an existing tag to attach it, or type a new tag name and click Add to create and attach it.
  3. Click a tag again to detach it.

Build a scene

  1. Open a project and find the Scenes section.
  2. Click Add scene, type a title (for example "Opening"), and click Add.
  3. Click a scene to open its builder.
  4. Add shots one at a time (each defaults to "Shot N"). Drag an asset from the library into a shot's drop target, and reorder shots with the up and down controls.
  5. To free an asset so it can be deleted, clear or re-point the shot that uses it.

Call a model from your own app

  1. On the generate screen, select a model.
  2. Click Copy model code. This copies a ready to run snippet for that exact model and your current settings.
  3. It uses your API key — create or view it under Settings → Developer (/settings/developer).

Requirements

  • Plan: all
  • Role: any member of a workspace

Common Issues

Can't delete this asset — it's used by a scene shot → The asset is in one or more scene shots. Open the scene(s), clear or re-point those shots, then delete the asset. Deletes are permanent — the media is removed, not moved to a bin.

No models appear in the dropdown → Make sure you've chosen a media type (Image, Video, or Audio) first. The list only shows models for the selected type.

You're out of credits / a generation is blocked → Generations are billed to your workspace credits. Top up under Settings → Billing (/settings/billing).

Related Features

  • billing
  • developer
  • voice